Crafted at Carpenter's Bench; Ironhead Arrows Notes and Tips. The game mechanics are every now and then being rebalanced a lot. I'm also trying to keep it readable and easy to understand for reddit and i still recommended heavy armor for end game content. This stacks with spider poison and can make you unable to move. All rights reserved. the armor is by far the best heavy armor (and I am bored seeing 80% of the players running around with this, at least on PVE) the swords are on par with the legendary … The effective HP gained per armor point stays relatively linear throughout all data points (with a bit of discrepancy that can be cropped up to few data points and rounded values of damage), even though the absolute damage taken goes up. Thus, the regen meat from pit of yog is more valuable when your EHP comes more from mitigation. When I plan on hitting camps and harder stuff I opt for medium armor for the doubled protection. As such, once you have access to higher teir armor, Agility is a wasted stat for armor bonus. Vitality. Maybe it will be in the future or maybe it needs to be tweaked. The general player needed numbers and Funcom needs the testing so way I figured, everyone wins :). I put it in an access db and am playing around trying to figure out more. IE 5-10 = 2, 10-15 = 3, and so on. Conan Exiles hat heute ein großes Update erhalten. Update 2.1 has introduced previously discussed adjustments to the crafting system in what is being called a “major overhaul.”. You use 10% less stamina whenever you climb. One thing to consider is that the yog meat seems to heal health percentage. Armor points were mentioned time and time again and I directly stated it was armor points that had diminishing returns, because they do. Slow and can be kited. Shafted. Barbaric Tenacity. I think its good to have a couple of points in it if you have them spare but it would take some pretty hardcore server settings for them to be of any use. – (15% Pen) -Highest Durability – (5,750) Shield – Shield of the Damned -Highest Damage – (54 Damage) -Highest Bonus – (5+ Encumbrance) You are, for some reason, trying to force it to be about EHP. From testing others have done and makes sense, Vitality gives you a flat 12 hp every level up, agility gives 1 armor every level, encumberance 7 carry weight, grit 3 stamina, strength/accuracy 1% damage, survivalism nobody knows lol. His actions have pleased me and he may be eating Roast Haunch tonight....provided he washes the armor he soiled during testing. From testing others have done and makes sense, Vitality gives you a flat 12 hp every level up, agility gives 1 armor every level, encumberance 7 carry weight, grit 3 stamina, strength/accuracy 1% damage, survivalism nobody knows lol. Right now range is severely lacking thanks to the bows and xbows being weak, so acc underperforms compared to str for that reason. As such, it's hard to tell exactly the full extent of what a stat does. Just got back to the game and played some days. In general I go out in light armor for general duty and harvesting. Has a long windup for the aattck making the attacks potentially easy to dodge once you learn them. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Other Conan Exiles Guides: How to Finish the Game! So while true in a technical sense, it's less practical when it comes to telling reddit and still ends up at the same result of heavy armor for difficult content and light/medium for all else. The difference between 200 hp and 500+ is giant, wheras getting a few extra % mitigation (when wearing medium or better armor) only shaves off small amounts of damage. Vitality is an important stat to improve quickly. Hyena: Approx 125 hp, 17 damage per hit, attack speed = 1.2 attacks per second. A piece of eldarium-infused armor: Type Armor Base Bonus +1 Agility Grade High Armor Type Medium Base Armor 40 Base Durability 430 Base Weight 6.20 DLC Isle of Siptah; ID 95303 Hyena DPS = 20.4. However with the diminishing returns on armor and flat returns on vitality it's likely better to stack vitality for a tank type character. It's for cold weather though. Low encumbrance doesn't drain your stamina faster, you run slower covering less ground with the same amount of stamina. Vitality scales way too well atm. Another item that can add an incredible amount of strength to your build is the Hyperborean Slaver Armor. To get this, you will only have to spend 10 points in agility, whereas you will lose less stamina when sprinting. Armor seems to have diminishing returns and is worth less than half as much per point as originally. Nearly tripling armor points (light to medium), did not triple mitigation even in regards to EHP even by your own chart. Why my post was deleted? From what I have seen about 25 points in survival will reduce the amount of food needed per minute from 3.5 to 2.1 and water from 5 to 3. though I had to equip a new piece or armor and unequip for the value to update. The way you craft your tools of conquest (or your decorations of housing) is going to be changing dramatically with the latest update to Conan Exiles on PC. Heavy armor … He was so terrified he also figured out the DPS of the Crocs and Hyenas I was testing against. Survival is negligent at this stage I think. So you will be healing more with more health. This is the games iconic Silent legion armor crafted by a legendary armorer thrall. For a direct example of the above point, Light Armor with 20 agility would reduce damage by 33.76 instead of it's normal 20.77%. Incredibly large aggro range and large follow distance. One additional metric that might be useful is one that reflects armor value to weight ratio, basically to see how efficient some of these armors are for specific uses. Heavy Armor (87) = 39 damage taken (38 of 77 prevented = 49.35% Reduction) Each point of armor worth 0.56% reduction. You are literally not wrong, and I'm not disagreeing with you, regarding EHP continuing to rise at a flat rate through the armor sets (not armor points). Strong Grip. Again, I understand this concept and it's related but it's not what I said in the original post so we are not in disagreement. ... Here’s how to get legendary armor in Conan Exiles.. I think all these comparisons and testing are awesome to understand how these different stats are applied to our character. Testing with 50 agility heavy armor: 137 armor. I recorded the damage values and whipped my Mathematician Thrall until he gave me the proper answers. Every headshot deals 50% more damage. It is correct as stated, each individual point of armor counts for less mitigation as you go up. meaning the different is damage mitigation between 10 and 20 armor is MUCH higher than from 80 to 90 Armor. 3. share. : Agility improved the baseline armor of the player, even naked! Vitality is far better to stack than agility because armor points get severe diminishing returns once you get to medium and heavy armor. Diminishing returns isn't what is described by the data you present. The effective HP gained per armor point. Armor: 16 +1 Strength, +1 Agility, +1 Survival, +1 Accuracy, +1 Encumbrance, +1 Grit +2 +1 ... Armor sets would only work when wearing the full Armor set and it would give you a Bonus for wearing it. Good job, these threads are very useful with such little information about game mechanics so far. In PVP pumping vitality is way better than pumping strength or armor via agility. Diminishing returns isn't what is described by the data you present. On the other hand with these 5 points I could put in armor and go from 1 -> 5. The central point of this build revolves around the Axe of the Lion -- a massive weapon with 53 points of damage that gives high bonus to your strength. I am an idiot lol :D. Diminishing returns are still there, and there was an error in their math saying it wasn't (and understandable error), but it was a different error that the first person's lol. ... A subreddit dedicated to the discussion of Conan Exiles, the open-world survival game set in the Conan the Barbarian universe! But you did get the wrong context from what I said. You gain a natural resistance to damage. It'll sometimes growl, the equivalent of a taunt, and the DPS drops even lower during this time. For the first time in several months it's a world I want to return to. Arrows with iron heads Ironhead Arrows Recipe. The different kinds of armor in Conan Exiles . Thank You for doing the testing :) I think one data that is missing is the cost to upgrade the stats. I really don't understand why this is such a big deal for you and how you've gone through all this effort but missed the train of thought so badly in your desire to be right. In order to craft this armor you will need to venture into the frozen north to scavenge for the star metal located within meteorites. If you're going for the strength build, then this is … Mit dem Update wird das DLC Pack Riders of Hyboria hinzugefügt und es gibt viele Optimierungen und Fehlerbehebungen. Thus looking at it on a per point basis is more inclusive than limiting it only to gear. And that's where you lost the context. This will be the last I say on the subject, I don't like meaningless battles between two people who agree. Again would be great to make haling more valuable, but no healing magic in this game..just healing items. If you want to transport resources from one place to another and play easily, you can find the fixed death on a bedroll and have you spawn in your bed (where probably your boxes and supplies are). Check out he Conan Exiles Legendary weapons list and find out all their attributes. Apr 22, 2018 @ 12:24am Bow damage & Arrows. VS Croc I went to 169 hp and 138 hp respectively, thus it did 31 damage of it's 77 base damage. Agility directly increases your armor stat, You can choose the encumberence perk that allows you to deal more damage while encumbered as well. Croc: Approx 300 HP. Agility makes a difference and the difference is larger on the lower armors. Broadly speaking, your expected time to die grew pretty much linearly with armor at all armor values in the data points presented. I disagree with your first conclusions that armor has diminishing returns. Ironhead Arrows are Arrows in Conan Exiles. Edit: Aqualonian is apparently agility. also drain less stamina. Does agility has really an effect against player damage? Agility has diminishing returns wheras vitality can get you to 800 hp and that hp is the multiplied by your armor. Conan Exiles General Discussions Topic Details. Large aggro range and very large follow distance. It's pointless, it's senseless, and it has no constructive merit. Agility. I spoke specifically of the diminishing returns per armor point. Thralls Guide. The most noticeable use for armor is to protect the character against physical damage. Presumably, the developers will change how this stat works in a f… I have been stacking agility and health because strengh don't seem worth it but i still get hit quite hard in pvp even in T3 armor. There would be a tipping point where vitality and agility cross paths, but I have no idea where that point is. A subreddit dedicated to the discussion of Conan Exiles, the open-world survival game set in the Conan the Barbarian universe! Game content and materials are trademarks and copyrights of their respective publisher and its licensors. This armor features high damage reduction, heat resistant capabilities, and a high attribute bonus. Fluid Swings. Sources of food and water are plentiful, and you can craft items like berry pulp that are much more efficient than water skins, so it's just an all-around worthless stat. Then put points into agility and test again. The only very important perk is Iron Endurance. 1-5 = 1 point, then increases by … Should I improve agility in Conan Exiles? A piece of eldarium-infused armor: Type Armor Base Bonus +1 Strength, +1 Agility Grade High Armor Type Medium Base Armor 13 Base Durability 360 Base Weight 2.07 DLC Isle of Siptah; ID 95152 I linked a youtube link to reach a vid that discribes everything. This is a common occurrence in damage mitigation in video games. So I figured out an easy way to test it and did to provide you, my sweaty and sometimes naked exiles, the hard data :D. My methodology was simple, make my Thrall (separately created character I played) go get hit by stuff naked and with each armor and record the health levels. That being said, heavy armor can still be worth it for end game as enemies hit hard and have large hp pools so every bit of protection matters. Español - Latinoamérica (Spanish - Latin America). It hits HARD, but attacks rather slow. Lemurian 10. Most armor can also be dyed . Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/ConanExiles/comments/5spkd2/comprehensive_weapon_dps_comparisons/. NP, you welcome. Ironhead Arrows General Information. Conan Exiles Update 1.51 kann ab sofort heruntergeladen und installiert werden, für PS4, Xbox One und PC. (edit: OP already fixed typo mentioned earlier), Other than that, the data has given me some fun with refresher on MSAccess, so my thanks to you in that regard as well :). Conan Exiles - Armor Penetration Guide Written by Dread Swoop / May 12, 2020 A guide on what armor penetration is, its relations to armor and damage reduction., and some rough numbers on damage increase using varying amounts of armor penetration. Increases the armor penetration of any weapon you wield by 50%. If you're trying to wear heavy armor and keep up with your ninja build buddy, you're gonna have a bad time. Agility is a stat that improves your armor. Great post thanks a lot ! Armor is equippable and most grant passive Attribute bonuses to your character. It really is a shame these posts get fewer upvotes than pretty house pictures, funny death gifs, and thanking the dev posts, seeing as this is the kind of information that is so far hard to find. Tends to attack in packs. Even if they do get less upvotes than somebody with another penis joke screenshot. We also know that armor stat is exponentially less effective as it goes up. Landscape-centered eye candy has always been one of the chief reasons to play Conan Exiles, but the extra diversity of the new Nordic-themed biome allows Funcom's world to feel a little more like a real space than just a pretty one. With Light Armor (23) = 61 damage taken (16 of 77 prevented = 20.77% Reduction) Each point of armor worth 0.90% reduction. 20% is more than light armor provides. Runs faster than players, escape only an option with a large head start or if you jump cliffs or use obstacles. Today Funcom showcased the first look at mounts and mounted combat in its popular survival game Conan Exiles for PS4, Xbox One, and PC. You're right, agility doesn't seem nearly as beneficial as the other stats right now. Online. from what it sounds like to me, and probably the way it should work, and also honestly what they are probably planning to implement in the future is that agility is going to reduce the restrictions on the type of armor you're wearing, so a certain amount of points in agility will allow you to roll in heavy as though you were wearing medium. If you wanted to mix and match you could, but that would involve looked at the armor value and weight of every piece and alot more math for relatively minimal gain. Thank you for doing all these calculations. Cripples you, preventing you from running. However as you can see from the medium to heavy armor comparison you'd gain about half as much protection thanks to diminishing returns with agility on medium armor. As far as stat allocation goes, a good rule of thumb is don't go over 25 in anything, and avoid agility (at least for now). -Highest Bonus – (5+ Strength) -Highest Armor Pen. However, it is not recommendable to spend many points in agility. In Conan Exiles you can spawn in three places after your death: the starting point in the desert, a bedroll that you can place anywhere, and your bed. With a direct impact on your armor’s effectiveness, agility may seem very useful at first. Edit: The following post was a giant derp by me, I had two people saying the same thing and responded to the wrong one. The returns from extra armor once you hit medium armor begin to be very small and unlike an MMORPG there is no healer in this game, only whatever healing items you have on hand. Weapon DPS thread located here: https://www.reddit.com/r/ConanExiles/comments/5spkd2/comprehensive_weapon_dps_comparisons/. Dezember. Wir haben die vollständigen Informationen zu diesem Update am 5. Hyena Damage vs Naked Mathematician = 17 damage, With Coarse Armor (9) = 16 damage taken(1 of 17 prevented = 5.88% Reduction), With Light Armor (23) = 14 damage taken(3 of 17 prevented = 17.64% Reduction), With Medium Armor (63) = 10 damage taken(7 of 17 prevented = 41.17% Reduction), With Heavy Armor (87) = 8 damage taken(9 of 17 prevented = 52.94% reduction). It only cost one point early on and scales as we level up. Created Jan 21, 2016. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Mitigation also becomes more value relatively speaking when healing is involved, because static healing vs. increasing health pool becomes less valuable. Zamorian light armor gives agility. All trademarks are property of their respective owners in the US and other countries. May 14, 2019 The Conan Exiles Legendary list – Lifeblood Spear – The Predatory Blade – Sword of Crom – Blade of the seven Winds – Riptide – The Shank – Wight Blade – Corrupted Axe – Drunkards Blade – Heated Argument – Quake – The Festering one – Siege Hammer. The stat conversion is pretty straight forward it looks like. This page was last edited on 15 May 2018, at 20:56. © Valve Corporation. Yall making me work hard for this :). You quote 41% reduction with medium armor and 53% with heavy armor. 1-5 = 1 point, then increases by 1 point every 5 levels. Picture a one-legged man in an ass-kicking contest, and you are almost at the utter uselessness that is the Survival skill. Even the medium chest piece is only a bit over 3 weight and it's the heaviest so you won't save much by mixing and matching. Both ideas are closely related AND correct, but have very slightly different applications. That's ok. As long as we have a handful of players to keep pointing others back to these threads for reference they will see their use in time. Problem with that is how necessary and effective that is depends entirely on your encumbrance. Press J to jump to the feed. 77 damage per hit, attack speed = 0.5 attacks per second. Stats for Followers are based on what you might expect in Conan Exiles: They use the same stats as a player; Strength and Accuracy improve melee and ranged damage; Vitality determines the health of a Follower, Agility grants a bonus to armor, and Survival reduces … You gain an additional 10% stamina per regeneration tick. Report Save. Now that is a base extra damage reduction of 12%, but if you look at it proportionally: with medium armor you take 59% damage and with heavy armor you take an additional 12% less, which means that by upgrading from medium armor to heavy armor you are effectively taking 12/.59= 20% less damage in heavy armor than medium armor. ... Lemurian Royal Armor; Strength = 7% Melee Damage Bonus for every Attribute Point, Agility = 40 Armor for every Attribute Point, Vitality = 307,6 Health for every Attribute Point, Accuracy = 7,25 % Ranged Damage Bonus for every Attribute Point, Survival = 1,63 Survival buff … Awesome data! Crevice in the Armor. The only very important perk is Iron Endurance. Outstanding work, thanks for compiling all this data! 1.3k. Croc Damage vs Naked Mathematician = 77 damage. Well, the most common question asked in my Comprehensive Weapon DPS thread was about armor. For example I think on my character I have level 15 vitality and it cost like 4-5 points to go to 16 (I am probably off with the numbers). More than just a dump stat, Survival is pretty actively pointless in nearly all scenarios. Bonus Agility: Increases Agility by +3 for 60 minutes. This is 46 damage prevented and a 59.74% damage reduction) Each point of armor was worth 0.436% reduction. We know that Agility gives bonus to armor at a 1:1 ratio. I appreciate the effort, and I definitely understand the concepts behind EHP from my MMORPG past, but agility is in the mix too. This you will get from spending 10 points in agility, whereas you will lose less stamina when sprinting. ... depend on your agility and the armor … Glad you like it. Buildings and Structural Integrity. – (12% Pen) -Highest Durability – (4,420) Sword – High Elder Blade -Highest Damage – (58 Damage) -Highest Bonus – (5+ Agility) -Highest Armor Pen. 126k. Conan Exiles Wiki Guide with Quests, items, weapons, armor, strategies, maps and more. Croc DPS = 38.5. Members. Why is it so important for it to be your way on this? New comments cannot be posted and votes cannot be cast, More posts from the ConanExiles community. With Medium Armor (63) = 44 damage taken (33 of 77 prevented = 42.85% Reduction) Each point of armor worth 0.68% reduction. Iron-hard Muscles. I mean you have a good grasp of things, it just feels like you are a bit overzealous and are trying to make a fight about something we honestly agree about, but was not what I said. Armors may also reduce temperature effects. Agility Testing!! :). Gameplay Tips and Tricks. It really is a shame these posts get fewer upvotes than pretty house pictures. With Coarse Armor (9) = 70 damage taken (7 of 77 prevented = 9.09% Reduction) Each point of armor worth 1.01% reduction. You really do not need to spend many points in agility. So spreading should make sense at some point unless it's very very unbalanced. (basically the same thing, but moving slower has an even bigger impact on combat than stamina loss.
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